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Jorge Antonio Jimenez

Game AI Developer | Game Technical Producer | PMP, CSPO, CSM, CSD

Pokemon GO

Working at VVS, allow me to enhance the development process by participating in both sides with Production and Programmer skills.

Ark Survival Evolved

During my time at Studio Wildcard, I improved the build pipeline for Xbox, PS4 and UWP, reducing timing in the process and disk space of the product.

Settlers of Catan

Self-managed project in collaboration with Blok Party to develop AI characters in Unity in order to grant the player different and unexpected challenges.

Minecraft

At Mojang Studios, my teammates and I restructured the online game services that fits the new needs of the game.

Crucible

Working at Amazon Games, I was part of the Game AI Team. My responsibility encompassed helping in the implementation of entity movement using NavPower and the development of the Behavior Tree System.

Halo Infinite

At 343 Industries I worked on my first AAA title. There I collaborated with UI/UX designers to create different Animation Tools based on artists feedback.

Elo Hell

At Exato Games Studios I improved my AI skills through building new RTS Units for the game.

Epsilon

At Serellan LLC, I implemented a new AI System using UE4 that allow the AI to See, Hear, have environmental Awareness, and Social context for team collaboration.